Art as Aftershock
Earthquakes are dangerous phenomena, yet two artists chose to present these natural disasters, in a way that makes viewers contemplate, rather than fear them.
Luke Jerram and Carlos Amorales created works that comment on the 2011 Japanese Tōhoku earthquake and tsunami, and 1985 earthquake in Mexico City, respectively. Their works allow viewers to contemplate the nature of earthquakes with the help of visualizations through seismographic data.
In Jerram’s piece, the artist took the seismographic data from the Tōhoku earthquake, and rotated it using a computer program to see the data in three-dimensions, later printing it in those dimensions. The sculpture, made in 2011, represents nine minutes of the earthquake, allowing viewers to calculate, and imagine, the severity of the disaster on their own.
Amorales approaches the 1985 earthquake in a more theoretical presentation, in “Vertical Earthquake” (2010). Rather than using data, the artist creates his own fault lines and cracks on the walls, drawing epicentres around each. The artist chose to capture the chaos and emotion of the event. Within the installation, newspaper clippings of the disaster are displayed, with fault lines drawn on them as well.
Where Jerram uses data to help visualize the severity of the earthquake in Japan, Morales plays with drama and emotion, creating a fragmented image which symbolically reflects the earthquake that he witnessed. Both pieces however, are sobering reminders of the immense power our Earth has over man-made constructions.
Calligram is a poem, phrase, word, portrait or object which the typeface, calligraphy and lettering is arranged and composed in a way that creates a visual language. The image created by the words expresses visually what the word, or words, say. In a poem, it manifests visually the theme presented by the text of the poem. Here we have some very beautiful examples form all over the world begining with Bob Dylan, an italian poem, the whale and the hockey player, Jimi Hendrix, Ganesha, a parrot from turkey, a tree and the holy elephant to a card sign. All works are made by hand and were partly digitalized on screen. Enjoy them!
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So much love for this stuff!
With the help of geometric sculptures, artist Fabrizio Corneli constructs intricate shadow-images. The artist plays with light and its reflective abilities to create human faces, animals and geometric patterns. It may seem like the artist’s work is made by simply cutting a stencil into a metal object, but the artist’s shadow pieces are actually made by placing specifically shaped, abstract metal objects on the projection surface, with the light bouncing off and through those objects, to cast shadows which mimic features such as eyes, mouths, or even a girl on a swing.
The end result is an intangible piece of art; yes, the sculptural elements are tangible, but the image, the actual focus of the piece cannot be touched without distorting it, nor can it be seen without the use of light.
With the help of mathematics, the artist is able to carefully position his abstract sculptures in a way that will optimally project the result of the light reflection. As the artist states, “light is energy which creates form”; all the artist has to do is create a vessel into which light can travel, and then step back, to allow the light itself to form its own work of art. Light not only reveals the shape, but also creates it.
The results are almost like non-images, as in, the shadows on the walls are residues of what should be there, or was there, or could be. The images create an environment of the anamorphosis, combining science and poetry, mathematics and art.
Shadow play, simple yet intricate and undeniably beautiful!
SUPER FUTURE KID
This is Super Future Kid’s (formerly known as Cake) surreal Daliesque pop filled world. This cool chick from London creates a visual mash up of religious iconography, childhood pop culture, sci-fi bravado all melding together in a clash of bold brash tacky colors. The work isn’t necessarily off putting, per se, because it could be that odd highlight piece in the room. And does hit this strange art geek chord …I’m still debating it - needless to say Future Kid’s technique is stylized and imaginative. What do you think? Is it doing anything for you?
Super Future Kid’s world is right here.
Taking A Closer Look: Photomicrography
Photography has been used for decades to capture the images that we see with our eyes, but, it can also help us to see things that we could never see with just the naked eye.
Photomicrographers are those who photograph the microscopic world around us. With the help of special cameras, we can now see cell nuclei or the intestines of fruit flies if we so wanted to. There are hundreds of photomicrographers in the world, each with their own unique specialization or style; like artists, they present to us their own interpretations of microscopic objects, using various techniques, such as two-photon excitation microscopy, which “provides distinct advantages for three-dimensional imaging”. This process is used for “imaging of living cells, especially within intact tissues such as brain slices, embryos, whole organs, and even entire animals”, making Dr. Paul Appleton’s pictures both studies of biological components of organisms, but also aesthetically, vibrant, geometric abstractions.
Claudia Buttera creates similar pieces, most of them cells under stress, and frames them to be placed in a gallery setting, where both the science of the subject and aesthetic of the overall piece is appreciated for as a work of art. The muse is nature, the artist Buttera.
Nikola Rahme moves slightly further away from the subjects, revealing the actual features and body parts of wasps and beetles, instead of merely the puzzle pieces of their anatomy known as cells. Works such as Rahme’s help viewers put a ‘face’ to the cluster of shapes that the aforementioned photomicrographers capture.
It takes more than just a design school education and a killer portfolio to succeed in a creative career. Burn Your Portfolio teaches the real-world practices, professional do’s and don’ts, and unwritten rules of business that most designers, photographers, web designers, copy writers, programmers, and architects only learn after putting in years of experience on the job.
Michael Janda, owner of the Utah-based design firm Riser, uses humor to dispense nugget after nugget of hard-won advice collected over the last decade from the personal successes and failures he has faced running his own agency. In this surprisingly funny, but incredibly practical advice guide, Janda’s advice on teamwork and collaboration, relationship building, managing clients, bidding work, production processes, and more will resonate with creative professionals of all stripes.
Get it here: http://amzn.to/L264nN
On the list of ‘to gets’ looks great!
In a GDC talk today titled “Pursuing Interactive Suspension of Disbelief”, Campo Santo’s Sean Vanaman laid out his strategies for creating believable characters and cohesive narrative design.
Vanaman began his talk by asserting that narrative and gameplay need not — and in many cases, shouldn’t be — be so alienated from one another.
"I reject the notion that the player should have to ignore certain parts of the experience to find value in the narrative or connect to the story."
Love the artwork and with the team it seems like it will be a great game!